Basic Populating of Environment


This week, we have completed blocking out basic environment with various placeholder assets from different sources to get the right feel of the evnrionment for our game.

To generate ideas as to the means of populating the scene, we used Stable Difusion AI to obtain more references for asset productions. Using the above images from our scene, the AI generated these images which are very inspiring.

We have also switched our render pipeline to URP to create VFX, shaders and decals easier as these are very important for a scenic game like ours.


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